Sunday, 8 September 2019

Boudica Campaign

07 Sep 19

I'm relatively new to "To The Strongest" (TtS) and up to now I've been playing with various substitute figures while I get the feel for the rules and various armies.    After a lot of painting and basing I've build up both early Imperial Romans and Ancient British armies.  (I've also created Sarmatian army for a future Dacian/Sarmatian wars with Rome project.)


I decided to start off as I mean to go on and dive straight into a linked battle style campaign as opposed to one off encounter battles.  Rather than a complicated system of off table map manoeuvres and supply management, the campaign is a series of linked battles intended so that each can be played with any number of points/players.  There is in a minor bonus to the loosing side to give them a boost in the next battle.

The campaign rules can be downloaded here.

The first Battle
Coordinating a number of players proved a challenge due to holidays etc, so I decided to kick off the campaign  with a 1:1 battle with my friend John.  The battle was fought on his large 12' by 4' table, so with 10cm boxes the battlefield was 24 boxes wide. No secure flanks! Just how it should be.

The forces on each side were 4 commands with a total of 170pts each.


  • Praefectus castrorums - Tulius Octopus
    • 3 Veteran  Legionaries cohorts, 
    • 1 veteran Bowmen 
    • and a camp with Camp servants.
  • 1st Tribuni 
    • 4 Cohorts of Legionaries.
  • 2nd Tribuni 
    • 2 auxiliaries & 1 veteran cavalry.
  • 3rd Tribuni
    • 2 auxiliaries & 1 veteran cavalry.
  •  Iceni Chieftain - Eóin Dalta
    • 2 fanatical bands of warriors
    • 3 bands of warriors
    • 1 band of sling armed youths
    • and a camp with Camp followers.
  • Iceni Scouts
    • 4 light cavalry
  • Trinovantes Chieftain
    • 5 bands of warriors
    • 1 band of sling armed youths
  • Trinovantes Scouts
    • 4 light chariots

The scenario called for an ambush by the British which means each Roman unit had to test to see if it was disordered. Almost the whole roman command turned out to be disordered.

The British advanced but the cowardly Trinovanties warriors held back fearful of the Romans.

Despite being disordered the Romans advanced planning to deal with the Iceni warriors before the Trinovanties  found their nerve, intending to address their order as they advanced.


The Trinovanties light chariots were maned by braver warriors than their foot and charged recklessly across the battle field, flanking and enveloping the Roman right wing.  I was amazed to see 4 light chariots destroy 3 roman units for the lose of just  2 chariot units.

The Roman left followed the battle plan and broke the Iceni Cavalry and the slingers, driving them back and killing three out of four.


The centre was where the battle was going to be won or lost.
The Roman veterans destroyed the Iceni warriors.  However the overall battle was close. The Romans had 2 VP left and the British 3 VP.  The Romans had a three cohorts try to destroy one  double disordered warrior warbands but failed every time.

The Trinovanties shamed by the fearlessness of their light chariots charged across the battle field and slammed into the Romans with little to no effect.  

The victory looked to be Roman but then one of the light chariot units slipped around the woods and into the flank of a disordered veteran legion and rode Rome's finest into the ground.  
VICTORY for the British!!!  17 VP taken  to 14 VP lost

After Action Report by Tulius Octopus, Roman Commander
We was robbed...I was distracted trying to buy tickets for the circus and allowed myself to get over confident.  Those British Light chariots and cavalry were far more dangerous than I expected.  A more compact formation with stronger flanks would have been a better formation.

The Ninth legion are on their way north and will crush the British in the next battle!.

The Game
It was a fun battle.  I was commander of the defeated legions and my friend John the victorious British.  It was a very close battle with both of us just needing to destroy one unit to gain victory.  It was the first time we remembered to check for Generals as casualties and the loss of the Roman commanded on the right wing was a blow.  I made a mistake in the rules telling John that Light troops could not charge the front of formed heavy troops but allowing him to charge the front of disordered heavy troops.  To be honest I don't think it would have changed the result of the battle. His light troops were running rings around my flanks.

The Warriors did seem weak compared to the Roman legionaries but we have a few more battles to test this theory.

The next battle is the encirclement of the IX legion and the Romans will have 3 extra heroes.




Sunday, 1 September 2019

SYW using Blackpowder

When starting a new period there are a few key questions to answer:
  1. What period?
  2. What scale?
  3. Which rules?
    1. Any customisations?
    2. Are there options with unit size?

I've always had a soft spot for Austrians in the Seven years war (SYW).  I think it's because they were one of my first horse & musket armies.  My friend Paul and I use to wargame on a little table in a very small studio flat, when I first got married  30+ years ago.  Recently I got the opportunity to rebuild my  SYW armies and decided to build up both Austrian and Prussian forces in Baccus 6mm.

Once I'd decided on scale and period I had to find some rules.  I'd heard a few good things about Black Powder (BP)and I knew they had a supplement "The Last Argument of Kings" which covered the period.  I also had John, another friend, interested in Napoleonic.  As BP covers both periods it seems a good choice to provide a common set of rules, only requiring period specific customisations.  Lucky I was signed up for a BP weekend at the Wargames Holiday Centre, refighting the battle of Blenheim, which would be an excellent way to check out the rules.

Reading through the various BP Napoleonic supplements, Albion Triumphant and Clash of Eagles, I came across a points system for BP which is handy for balancing pick-up battles.  It wasn't too difficult to work how to apply it to the SYW (with a few guesses).

Like all wargamers  I was unable to resist putting my own spin on troop statistics and cherry picking the various supplementary rules I liked, resulting in a set of rules which felt right, to me, for the SYW .

My Seven Years War – Unit Statistics & Point costs for Black power
My Seven years War - Scenario Specific Rules

The next question was how big would my units be?  I'm a fan of big battles and battalions which look like battalions and not an understrength platoon. But this needs to be balanced against playing space, cost of models and time to paint them. I decided that the way forward was to fight a number of  proof of concept battle to check if my proposed customisations  played as well as I though they would and which size units to use.