6mm ACW Fight over the Shoe Factory
Setting up the game
The challenge for this game was having a scenario which had
three players, one of whom, although an experience wargamer did not know the
rules. The approach was to have one
experienced player control two Confederate forces in a strong defensive
position and for the other players to control a larger attaching Union force of
four commands (two each).
Hidden command selection
Each side had a pick list of eight commands to choose between,
ranging from one cavalry unit with a horse gun to four conscript infantry units with a
conscript foot artillery battery. The
pick list approach meant that each side
know roughly the size of the opposing force but not they mix between troop types
or their quality.
Hidden deployment
The initial deployment was by the defending confederates but
with their units replaced by cards. Each
card representing 1-4 units and 4 dummy cards being used. This gave the attacking
union forces a rough idea of the deployment of the defending forces but little
idea of their number or exact placement.
Map v’s reality
The attacking Union forces had a map pf the battlefield but
hadn’t seen the actual table, until the day of the game. This giving the defenders a better chance to
plan their tactics for the terrain.
Rules
The game was fought using STK’s Flames in the South, ACW rules. These rules are very quick to pick up, see my review.
The scenario can be downloaded here.
Forces Selected
The union chose the following four commands
(1) Regulars with attached Artillery 2x regular Infantry Coy (4 bases) 1x Smoothbore Field Gun battery (1
base) Jolly Good chap Gentleman |
(2) Raw Infantry & attached
artillery 4x Raw Infantry Coy (4 bases) 1x Raw Smoothbore Field Gun battery
(1 base) Jolly Good chap Officer |
(3) Cavalry Force 1x Cavalry Sqn with repeater carbines
(4 bases) 1x Smoothbore horse battery (1
base) Jolly Good chap Officer |
(4) Regulars with Skirmishers 2x regular Infantry coy (4 bases) 1x Skirmishers sqn (3 bases) Jolly Good chap Officer |
The Confederates selected
(1) Regular
Infantry with Artillery 4x Regular
infantry Coy (4 bases) 1x Smoothbore Field Gun battery (1
base) Jolly Good chap Officer |
(2) Veteran
Infantry 2x Veteran
infantry Coy (4 bases) 1x Veteran
Skirmish Coy (3 bases) 1x Veteran Cavalry Sqn (4 bases) Jolly Good chap Officer |
The Union forces attacked from three directions. The 1st
force from the east, the 2nd from the north and 3rd & 4th
from the west. The confederates had
their veterans facing the west and their regular forces facing the north and
east.
The Union forces attaching from the west took heavy casualties from the defending foced who were sitting behind stone walls and repulsed. The Union forces from the north did better than the forces on the east but had some unlucky breaks, combined with being raw and where held off my the outnumber confederate forces. The union forces on the west became bogged down in a sniping del with the more experienced veteran Confederates. They were just starting to break through the confederate defenced when time brought the battle to an end.
A victory for the Confederates and a good test of the SKT rules.
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