Historically, I have always loved reading rules, but I have the concentration of a goldfish when it comes to wargaming a period. I tend to flit from one ruleset to another, never settling on a single set. However, I've decided to reduce the number of rules I use and focus on my favourites. As part of this effort, I've decided to fight roughly the same War of Spanish Succession (WSS) battle using different rules to see which I prefer. Below are two tables of reviews with links out to the individual battles/rules review.
- Crossing a small stream (as per Blenheim and Ramillies)
- Attacking a village
- Cavalry frontally charging Infantry
- Infantry v Infantry
- Cavalry v Cavalry
- Artillery
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Battle review |
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Clarity of rules |
Average |
Below average but good in supplements. |
Good | |
Friction of command |
One free move but can gamble for more |
Limitations if a unit wants to do anything other that just advance. |
Commands alternate movement & firing with opponents commands. |
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Speed of play |
Average |
Average |
Little faster than most |
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Movement & obstacles |
Average |
Innovative works well |
Average |
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Attacking Buildings |
Hard to succeed |
"Realistic" |
Defenders can be worn down |
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Army size | 8-12 units per player | 12+ units per player. Unit is brigades | 8-12 units work well | |
Notes |
Player feels involved not an observer. |
Good but felt like a simulation rather than a game Very innovative combat with moral replacing "to hit" rolls. |
Good but combat results are to varied
for my taste |
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Cost |
Charity payment |
£14 (excellent supplements £20) |
£9.99 |
DNB - SYW | Maurice | |||
Battle review | Review | |||
Clarity of rules | Clarity: Average Presentation: Poor | Good | ||
Friction of command | Generals roll 1d6 points and pat points to move units. | Generals move one command per round. | ||
Speed of play | Average, 3-5 rounds to destroy a unit in combat. | Quick | ||
Movement & obstacles | Bad terrain slows unit movement | Bad terrain may disrupt units | ||
Attacking Buildings | Very difficult in DBN but only slightly difficult in the SYW supplement | Hard to succeed | ||
Army size | 12 units per player is not a problem. | 12 or so units per player | ||
Notes | Combat is opposed rolls. There is no I firem you take hits then you fire with what troops you have left. | Different mechanic for shooting and melee. Melee always wears down troops even the winners. | ||
Cost: | $15 for the pdf. Seven Years war rules are a free download but require the full rules. | £30 rules & £30 cards (or lite version for free) | ||
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