Thursday, 21 November 2024

Review of WSS (WAS & SYW) Rules

Historically, I have always loved reading rules, but I have the concentration of a goldfish when it comes to wargaming a period. I tend to flit from one ruleset to another, never settling on a single set. However, I've decided to reduce the number of rules I use and focus on my favourites. As part of this effort, I've decided to fight roughly the same War of Spanish Succession (WSS) battle using different rules to see which I prefer.  Below are two tables of reviews with links out to the individual battles/rules review.

I wanted the battle to contain the following elements:
  • Crossing a small stream (as per Blenheim and Ramillies)
  • Attacking a village 
  • Cavalry frontally charging Infantry
  • Infantry v Infantry
  • Cavalry v Cavalry
  • Artillery 

 

Kampe in Reihen

Twilight of the Sun King

Honours of War


Battle review

 Review

Review

Review


Clarity of rules

Average

Below average but good in supplements.

Good

Friction of command

One free move but can gamble for more

Limitations if a unit wants to do anything other that just advance.

Commands alternate  movement & firing with opponents commands.


Speed of play

Average

Average

Little faster than most

 

Movement & obstacles

Average

Innovative works well

Average


Attacking Buildings

Hard to succeed

"Realistic"

Defenders can be worn down

 

Army size    

8-12 units per player12+ units per player. Unit is brigades8-12 units work well

Notes

Player feels involved not an observer. 

Good but felt like a simulation rather than a game  Very innovative combat with moral replacing  "to hit" rolls.

Good but combat results are to varied for my taste

 

Cost

Charity payment

£14 (excellent supplements £20)

£9.99




DNB - SYW        Maurice

Battle review

Review

Review

Clarity of rules

Clarity: Average 

Presentation: Poor

Good

Friction of command

Generals roll 1d6  points and pat points to move units.

Generals move one command per round.

Speed of play

 Average, 3-5 rounds to destroy a unit in combat.

 Quick

Movement & obstacles

Bad terrain slows unit movement

Bad terrain may disrupt units

Attacking Buildings

Very difficult in DBN but only slightly difficult in the SYW supplement

Hard to succeed

Army size    

 12 units per player is not a problem.12 or so units per player 

Notes    

Combat is opposed rolls.  There is no I firem you take hits then you fire with what troops you have left.Different mechanic for shooting and melee. Melee always wears down troops even the winners.
Cost:

$15 for the pdf.  Seven Years war rules are a free download but require the full rules.

£30 rules & £30 cards (or lite version for free)

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