I want to design a set of wargame rules for running solo
campaigns and their component battles. Before diving into the design, I thought
it best to stand on the shoulders of giants and
learn from those who have gone before me.
To that end, I created a solo wargame campaign focused on a
segment of the Seven Years’ War (1756–1763). I anchored the campaign timeline
and movement using Bob Cordery’s Snakes & Ladders
Campaign System from The Portable Wargame
Compendium. I then resolved individual battles with the Dominion of
Frederick the simple rules from Ork Publishing.
Although both the Snakes & Ladders system and the
Dominion rules are heavily dice-driven—running counter to my instinct for
hands-on control—they allowed me to play a solo campaign (October 1756–June
1757) in under two hours. That speed is an asset: I can replay the entire
campaign multiple times in a single afternoon to test different outcomes.
The lessons learned from this solo-campaign experience will
guide me as I craft my own rules. I plan to consider the best elements of these
existing systems with a more active role for myself as the commanding general.
Campaign Map
The “snakes & ladders” delivering the campaign sequence fits on a single side of A4 and will be familiar to anyone who has played “Snakes and Ladders” as a child. The Prussians start on the first square at the bottom-left of the page called “Start invasion of Saxony 1756” and then roll a D6 to progress through the campaign, going up blue arrows and down red arrows if a move ends on that square. Stop when moving on to a battle square regardless of any unusual movement. The battle is then fought and if won the Prussians advance along the green arrow and if lost movement recommences on the next square.
Battles
The battles were fought using the “Dominion of Frederick”
rules using the troops listed for each historic battle in the rule book. The battle of the Saxon army blockaded at
Pima is not historical as the Austrians were unable to relieve the blockade
before the Saxon’s surrounded to Fredric the Great. For this battle I used the troops from the
example battle in the rule book.
Campaign rules
The results of each battle do not stop the Prussian progress
towards the “Battle of Koln” . I gave
the winning side of each battle a +1 on their rally roll in the subsequent
battles. My justification was that the
moral boost of winning made it easier for a general to rally a defeated unit.
The campaign played out as follows:
The Prussians advances swiftly and
without incident to battle at Prima. The
battle was a resounding victory with few Austrian losses.
Enthusiastically advancing to
battle at Lobositz the Prussians suffered a stinging defeat from the Austrians
under von Browne.
Not allowing themselves to be
disheartened the Prussians pressed on to steal a victory they had no right to win at Reichenburn.
The arrival of fresh supplies allowed the Prussians to
bypass battle at Prague and arrive at Kolin for the very closely fought final
battle of the campaign. Victory was won
by Austria and the Prussian menace was defeated…for now.
Resources
- Campaign (Snakes & Ladders) Map (pdf)
- Hour by hour description of the battles (fought with Domainof Frederick the great). (pdf)
- Kolin fought using the Dominion rules
Thoughts going forward
Thoughts going forward on the campaign map (view)- Fill in more text in boxes and add more red arrows that are skipped by winning a battle.
- Add some impacts to the armies from blue and greed arrows such as gain or loose an army point.
- Add some way to influence the progression around the Campaign trail; e.g. allowing a plus/minus one square that is earnt by winning a battle.
Thoughts going forward on the Dominion rules (view)
- I’m unconvinced that Cav should have +1 v Line Infantry as they already have a one point advantage over infantry. My understanding of the period was that Cavalry did not fare well against formed infantry but rather fought the opposing cavalry and then attacked the flanks of unsupported infantry. In future games I’ll drop the +1 mod for Cav v Inf .
- In this period line infantry defended well against cavalry so I’ll allow all infantry that are attacked a +1 against cavalry but infantry attacking cavalry will not get this advantage.
- The speed was very good but I’m willing to go slower if it allows me more input into strategic decisions.
- The speed of the battles was good, but I’d like to add details such as terrain etc.
- For my next solo campaign I'll use the 3x3 Portable Wargames rules and I might also try the DBx rules as they will both allow more control over the battles although at the cost of requiring more time to resolve.
Hi Eddie,
ReplyDeleteI am glad that you are having fun with Dominion of Frederick the Great. I just want to address the modifiers in the rules for Cavalry fighting Infantry that you queried. As it stands, the Infantry fire first needing a 5 or 6 and if the Cavalry survive they then can attack back needing a 3, 4, 5 or 6 (since they need a base 4, 5 or 6 and then have a +1 modifier against Line Infantry). Without the +1 the odds are equal with each having a ⅓ chance of victory. (I am not sure why you say Cavalry already have a 1 point advantage over the Infantry). With the +1 the odds shift to the Infantry winning ⅓ of the time, while the Cavalry now wins 4/9 (⅔ x ⅔) of the time, so the Cavalry have a slight advantage but need to survive the Infantry’s shooting.
However if the Infantry started the battle in the Defender’s frontline then they get +1 attacking Cavalry (or being elite gives +1 as well) which changes the odds to the Infantry needing a 4, 5 or 6 and winning ½ the time, while the Cavalry if they survive then needing 3, 4, 5 or 6 giving odds of them winning of ⅓ (½ x ⅔) so the advantage switches to the Infantry.
Reading numerous battle reports of the period, what I found was that yes Infantry were good at defending against Cavalry IF the Infantry were fully organised and ready for the Cavalry. However, Cavalry of this period were very well trained and in the smoke and confusion of the battlefield were very capable of riding down Infantry who were caught changing formation or saw the Cavalry coming too late (Battle of Hohenfriedberg!). At the Battle of Minden, as I understand it, there was general astonishment that the British and Hanoverian Infantry dared to advance against the massed French Cavalry.
The modifiers in Dominion of Frederick the Great try to model this, with the Defender’s Infantry in the frontline being already prepared (and not having to quickly try to deploy from column into line) or elite troops (generally better at deploying and shooting) having the advantage over Cavalry, but otherwise in the confusion of the battlefield Cavalry having a slight advantage over non elite Infantry.
I tried to avoid the complication of distinguishing between whose activation it was, and who was attacking or defending in that moment in that Sector, although I did consider it but chose the +1 for the Defender’s Infantry in the frontline from the beginning as a simpler way of trying to model this.
I hope this makes sense!
Steve
Hi Steve, yes this makes sense. Thank you for taking the time to explain your thinking. I'll stick with the rules as written for now to give them a fair chance. Well done for publishing them.
DeleteHi Ed. Good to see the Snakes and Ladders campaign in use….great fun, and a swift campaign if ever there was one.
ReplyDeleteNow I can trawl through the rest of your blog….I can see where the hours and days go, now….🙃
(I was led here from your fb post on Portable Wargame group.)
Thanks Martin. I'm hoping to post more frequently to the blog
DeleteNice one Eddie. Good use of the Snakes and Ladders campaign to generate various “happenings” and then the Dominion rules to fight the battles. As you’ve shown, with the Dominion rules it’s easy to Roll the Dice and, from that, to generate a decent narrative. Well done ⚔️⚔️
ReplyDeleteCheers,
Geoff
Thanks Geoff. Although the Dominion rules are very simple I regard the whole campaign as the game and each battle is the same as two units fighting in a typical wargame battle.
DeleteI might have to have a look at the snakes and ladders campaign for these rules.
ReplyDeleteIf you check out my blog you'll find a campaign system for the English Civil War using these rules, as well as another for the War of Spanish Succession (the latter not really being suitable for solo play). I also did a mini-campaign for the French Intervention in Mexico. Basically these rules are great for building campaigns around :)