Having fought a battle with the DBN-SYW rules a couple o f weeks ago I thought t I'd try a larger battle to see how suitable they were for a large number of units. Once again I fought this solo so that I could concentrate on the rules rather than on wining.
The fictional battle was British & allies vs French with 16 Bn of Infantry and 8 Regt of horse on each side, plus a few guns.
Observations
The rules give an advantage to supporting fire which encourages infantry to form in-line without rear support. Historically armies in this period formed up in two or three lines of regiments. I can see the advantage of having more muskets to bear but there should be a reason to have rear support when you are not in melee. (Something to consider improving)
The musketry rules do a good job of showing the grind of combat with infantry regiments being ground down before breaking. The British left flank had 8 battalions vs 8 French battalions and it took 4 or 5 rounds before holes started to appear in the lines. Once the holes started to appear the combat accelerated to a conclusion.
Infantry assaulting a village (BUA) have a hard time and need an advantage in numbers and/or quality if they are to win.
A elite French Cavalry regiment with rear support cut their way through 3 British Regiments without taking any losses. This seems unlikely as surly they would have taken some casualties from each victory and if nothing else their horses would be tired. (Something to consider improving)
Conclusion
The rules handled the 48+ units well and in a reasonable time (2hrs) . It would have taken longer with an opponent as there would have been more thinking time. Although there are a few items to consider these are a good set of rules.
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